Scorekeeper & Timekeeper


  • You must look for the head referee’s signals at ALL times during the game as they may change their signal for a goal
  • Only update the score when you have seen the head referee give the good goal signal
  • You must record the player number and name and the foul for any card given during the game. Sometimes the player will remain on the pitch so looking and listening to the head referee is key
  • Announce the score at regular intervals and upon request
  • Ensure both captains, all referees and the snitch sign the sheet at the end of the game and pass the sheet to the pitch manager


  • Start your stopwatch on the B of brooms up at the start of the game
  • You only stop your stopwatch when the paired whistle blasts are sounded by head or snitch referee
  • If the game is stopped, you should restart the game when the head referee blows their whistle
  • Keep track of penalty time and release players from the penalty box after their penalty time is served
  • You should call the snitch referee and snitch at 16 minutes- they should come to the table and call seekers
  • At 17 minutes, announce the time and the snitch and snitch referee enter the pitch
  • At 17:50, a countdown from 10 begins for seeker release. If the seekers leave the box before the countdown is finished, you should notify the nearest on pitch referee
  • The snitch handicaps are at 5, 5, 5 (23 mins, 28 mins and 33 mins). No further handicaps may apply


Overtime is timed to 5 minutes in game time (unless a snitch catch occurs). Seekers receive a 10 second countdown and are released at 30 seconds game time. The timekeeper must announce the time at the following intervals: 4, 3, 2, 1 minutes, 30 & 15 seconds and provide a countdown for the last 10 seconds remaining.

If the head referee raises their hand to signal an advantage or in response to a delayed penalty (thrown their advantage marker) then you must stop the time.